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Like the Aerospace Combat  and Medical Corps Elements, the Surface Combat Elements of Aurora are modular.  Each has a specific mission, drawing different temperaments and fighting styles.

Chief of Staff of the SCE:  General Logan A. Reed

 


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1/SCE SABERS

"Big Red One" is the sledgehammer of Auroran Surface Combat Elements.  By far the largest of the SCEs, 1/SCE is also the exclusive home of armor, artillery, mechanized infantry, etc.  The 'First Element' has a long and distinguished bloodline; the Sabers represent the origin in the days of horse-drawn cavalry.  As far as 1/SCE is concerned, the entire purpose of the other SCE's (and ACE's too, for that matter) is to pin down enemy forces preparatory to the knockout punch delivered by their heavy weapons.  Honor Details are composed of the spit-and-polish, by-the-book discipline that permeates 1/SCE.

1/SCE Commander:  Vacant

1/SCE Operations Officer:  Vacant


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2/SCE SNAKES

The Snakes are primarily a planetary surface Force Reconnaissance unit.  Comprised of small teams operating independently of supply (or higher-level command), 2/SCE specializes in reconnaissance, infiltration, sniper missions, and sabotage.  Lightly armed, Snakes use concealment and stealth to achieve their missions.  After coming into contact with 2/SCE, one enemy installation referred to them as "Ghost Knives," and the nickname stuck.  Individuals applying for 2/SCE must be capable of enduring the most demanding environments, often for weeks or even months on end.

2/SCE Commander:  Commander Solis A. Blackburn

2/SCE Operations Officer:  Vacant


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3/SCE MAKOS

Surface Combat Element Three is also a relatively small unit dedicated exclusively to boarding operations.  It is the first SCE unit to bear the Trident, which indicates zero-g capability.  Frequently employed from stealth assets, 3/SCE specializes in extremely high kinetic rates: their mission is to infiltrate and overwhelm enemy ships and installations with blinding speed, sowing confusion among the defenders and maximizing the shock value of such an attack.

3/SCE Commander:  Position Filled, To Be Announced

3/SCE Operations Officer:  Vacant


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4/SCE SPECTRES

4/SCE operations, assets and force objectives are classified.  Enrollment in 4/SCE is by invitation only.

4/SCE Commander: CLASSIFIED

4/SCE Operations Officer: CLASSIFIED


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5/SCE TRIDENT 5

Surface Combat Element Five, often called Trident 5 or even T5, is the zero-G capable combat engineering unit of the Aurora Republic.  It specializes in defensive emplacements, asset hardening, and the establishment of Forward Operating Bases in-theater.  Acceptance into Trident 5 requires excellent academic ability, in addition to the rigorous physical demands of the mission.

5/SCE Commander:  Vacant

5/SCE Operations Officer:  Vacant

 


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6/SCE SPACE INVADERS

The Space Invaders of 6/SCE are Aurora's Zero-G Expeditionary Assault Unit.  Completely self-contained, "the Bugs" are equipped with light, fast, and highly lethal vehicles.  Unlike the specialists in SCE Two, Three and Four, 6/SCE is a significant force composed of a wide variety of weapons types.  Its single purpose is to establish a foothold and stay there until relieved by Big Red One.

6/SCE Commander:  Vacant

6/SCE Operations Officer:  Vacant


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7/SCE TRAINING COMMAND

Training Command, or TRACOM for short, is the initial surface training unit for Aurora inductees.  All Aurora immigrants begin by attending TRACOM basic training.  7/SCE Basic Training Instructors (BTIs) provide initial personal weapons training and rudimentary combat skills every citizen should know at a basic level.  Advanced Combat Instructors (ACIs) teach follow-on combat skills and major weapon systems specific to members joining one of the Auroran Surface Combat Elements.  Once showing proficiency, trainees are then assigned to the permanent SCEs.  7/SCE also provides regular refresher training and exercises for the other six SCEs.

7/SCE Commander:  Vacant

7/SCE Operations Officer:  Vacant